> For the complete documentation index, see [llms.txt](https://docs.perfectcs2.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.perfectcs2.com/referencia/opcoes-do-menu.md).

# Opções do menu

Todos os caminhos aceitos por menu.get e menu.set.

Estes são os caminhos aceitos por [`menu.get` e `menu.set`](/documentacao/api/menu.md), 546 ao todo. A coluna **No menu** mostra onde a opção fica.

* **Valores** mostra os limites dos números e os nomes aceitos nas listas de escolha.
* Cores (`color`) usam [color](/documentacao/tipos/color.md).
* Teclas (`key`) usam [nomes de teclas](/referencia/teclas.md).
* Os grupos de arma, exceto `general`, só usam os próprios valores com `override_general = true`.

{% hint style="info" %}
Esta página é gerada a partir do código do menu, então está sempre igual às opções que existem de verdade.
{% endhint %}

## Seções

* Legitbot: `legitbot.general`, `.pistols`, `.rifles`, `.smgs`, `.snipers`, `.heavy`
* Ragebot: `ragebot.general`, `.pistols`, `.deagle`, `.revolver`, `.rifles`, `.smgs`, `.scout`, `.auto`, `.awp`, `.heavy` e `ragebot.antiaim`
* `player`, `player.esp.enemies`, `player.esp.teammates`
* `world`, `misc`, `grenade_helper`, `settings`

### `legitbot.general`

| Caminho                               | Tipo    | Valores                                       | No menu                                              |
| ------------------------------------- | ------- | --------------------------------------------- | ---------------------------------------------------- |
| `legitbot.general.enabled`            | boolean | `true` / `false`                              | Legitbot › General › Aimbot › Enabled                |
| `legitbot.general.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › General › Aimbot › Hotkey                 |
| `legitbot.general.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › General › Aimbot › Target                 |
| `legitbot.general.fov`                | number  | 0 a 30                                        | Legitbot › General › Aimbot › Field of View          |
| `legitbot.general.smoothing`          | number  | 1 a 20                                        | Legitbot › General › Aimbot › Smooth                 |
| `legitbot.general.fov_circle`         | boolean | `true` / `false`                              | Legitbot › General › Aimbot › FOV Circle             |
| `legitbot.general.fov_circle_color`   | color   | `color`                                       | Legitbot › General › Aimbot › FOV Circle › Color     |
| `legitbot.general.trigger`            | boolean | `true` / `false`                              | Legitbot › General › Triggerbot › Enabled            |
| `legitbot.general.trigger_delay`      | integer | 0 a 300                                       | Legitbot › General › Triggerbot › Delay (ms)         |
| `legitbot.general.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › General › Triggerbot › Hit Chance (%)     |
| `legitbot.general.recoil`             | boolean | `true` / `false`                              | Legitbot › General › Recoil Control › Enabled        |
| `legitbot.general.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › General › Recoil Control › Vertical (%)   |
| `legitbot.general.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › General › Recoil Control › Horizontal (%) |
| `legitbot.general.visible_only`       | boolean | `true` / `false`                              | Legitbot › General › Filters › Visible Only          |
| `legitbot.general.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › General › Filters › Flashed               |
| `legitbot.general.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › General › Filters › Smoke                 |
| `legitbot.general.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › General › Filters › In Air                |

### `legitbot.pistols`

| Caminho                               | Tipo    | Valores                                       | No menu                                              |
| ------------------------------------- | ------- | --------------------------------------------- | ---------------------------------------------------- |
| `legitbot.pistols.override_general`   | boolean | `true` / `false`                              | Legitbot › Pistols › Override General                |
| `legitbot.pistols.enabled`            | boolean | `true` / `false`                              | Legitbot › Pistols › Aimbot › Enabled                |
| `legitbot.pistols.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › Pistols › Aimbot › Hotkey                 |
| `legitbot.pistols.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › Pistols › Aimbot › Target                 |
| `legitbot.pistols.fov`                | number  | 0 a 30                                        | Legitbot › Pistols › Aimbot › Field of View          |
| `legitbot.pistols.smoothing`          | number  | 1 a 20                                        | Legitbot › Pistols › Aimbot › Smooth                 |
| `legitbot.pistols.fov_circle`         | boolean | `true` / `false`                              | Legitbot › Pistols › Aimbot › FOV Circle             |
| `legitbot.pistols.fov_circle_color`   | color   | `color`                                       | Legitbot › Pistols › Aimbot › FOV Circle › Color     |
| `legitbot.pistols.trigger`            | boolean | `true` / `false`                              | Legitbot › Pistols › Triggerbot › Enabled            |
| `legitbot.pistols.trigger_delay`      | integer | 0 a 300                                       | Legitbot › Pistols › Triggerbot › Delay (ms)         |
| `legitbot.pistols.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › Pistols › Triggerbot › Hit Chance (%)     |
| `legitbot.pistols.recoil`             | boolean | `true` / `false`                              | Legitbot › Pistols › Recoil Control › Enabled        |
| `legitbot.pistols.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › Pistols › Recoil Control › Vertical (%)   |
| `legitbot.pistols.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › Pistols › Recoil Control › Horizontal (%) |
| `legitbot.pistols.visible_only`       | boolean | `true` / `false`                              | Legitbot › Pistols › Filters › Visible Only          |
| `legitbot.pistols.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › Pistols › Filters › Flashed               |
| `legitbot.pistols.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › Pistols › Filters › Smoke                 |
| `legitbot.pistols.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › Pistols › Filters › In Air                |

### `legitbot.rifles`

| Caminho                              | Tipo    | Valores                                       | No menu                                             |
| ------------------------------------ | ------- | --------------------------------------------- | --------------------------------------------------- |
| `legitbot.rifles.override_general`   | boolean | `true` / `false`                              | Legitbot › Rifles › Override General                |
| `legitbot.rifles.enabled`            | boolean | `true` / `false`                              | Legitbot › Rifles › Aimbot › Enabled                |
| `legitbot.rifles.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › Rifles › Aimbot › Hotkey                 |
| `legitbot.rifles.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › Rifles › Aimbot › Target                 |
| `legitbot.rifles.fov`                | number  | 0 a 30                                        | Legitbot › Rifles › Aimbot › Field of View          |
| `legitbot.rifles.smoothing`          | number  | 1 a 20                                        | Legitbot › Rifles › Aimbot › Smooth                 |
| `legitbot.rifles.fov_circle`         | boolean | `true` / `false`                              | Legitbot › Rifles › Aimbot › FOV Circle             |
| `legitbot.rifles.fov_circle_color`   | color   | `color`                                       | Legitbot › Rifles › Aimbot › FOV Circle › Color     |
| `legitbot.rifles.trigger`            | boolean | `true` / `false`                              | Legitbot › Rifles › Triggerbot › Enabled            |
| `legitbot.rifles.trigger_delay`      | integer | 0 a 300                                       | Legitbot › Rifles › Triggerbot › Delay (ms)         |
| `legitbot.rifles.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › Rifles › Triggerbot › Hit Chance (%)     |
| `legitbot.rifles.recoil`             | boolean | `true` / `false`                              | Legitbot › Rifles › Recoil Control › Enabled        |
| `legitbot.rifles.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › Rifles › Recoil Control › Vertical (%)   |
| `legitbot.rifles.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › Rifles › Recoil Control › Horizontal (%) |
| `legitbot.rifles.visible_only`       | boolean | `true` / `false`                              | Legitbot › Rifles › Filters › Visible Only          |
| `legitbot.rifles.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › Rifles › Filters › Flashed               |
| `legitbot.rifles.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › Rifles › Filters › Smoke                 |
| `legitbot.rifles.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › Rifles › Filters › In Air                |

### `legitbot.smgs`

| Caminho                            | Tipo    | Valores                                       | No menu                                           |
| ---------------------------------- | ------- | --------------------------------------------- | ------------------------------------------------- |
| `legitbot.smgs.override_general`   | boolean | `true` / `false`                              | Legitbot › SMGs › Override General                |
| `legitbot.smgs.enabled`            | boolean | `true` / `false`                              | Legitbot › SMGs › Aimbot › Enabled                |
| `legitbot.smgs.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › SMGs › Aimbot › Hotkey                 |
| `legitbot.smgs.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › SMGs › Aimbot › Target                 |
| `legitbot.smgs.fov`                | number  | 0 a 30                                        | Legitbot › SMGs › Aimbot › Field of View          |
| `legitbot.smgs.smoothing`          | number  | 1 a 20                                        | Legitbot › SMGs › Aimbot › Smooth                 |
| `legitbot.smgs.fov_circle`         | boolean | `true` / `false`                              | Legitbot › SMGs › Aimbot › FOV Circle             |
| `legitbot.smgs.fov_circle_color`   | color   | `color`                                       | Legitbot › SMGs › Aimbot › FOV Circle › Color     |
| `legitbot.smgs.trigger`            | boolean | `true` / `false`                              | Legitbot › SMGs › Triggerbot › Enabled            |
| `legitbot.smgs.trigger_delay`      | integer | 0 a 300                                       | Legitbot › SMGs › Triggerbot › Delay (ms)         |
| `legitbot.smgs.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › SMGs › Triggerbot › Hit Chance (%)     |
| `legitbot.smgs.recoil`             | boolean | `true` / `false`                              | Legitbot › SMGs › Recoil Control › Enabled        |
| `legitbot.smgs.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › SMGs › Recoil Control › Vertical (%)   |
| `legitbot.smgs.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › SMGs › Recoil Control › Horizontal (%) |
| `legitbot.smgs.visible_only`       | boolean | `true` / `false`                              | Legitbot › SMGs › Filters › Visible Only          |
| `legitbot.smgs.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › SMGs › Filters › Flashed               |
| `legitbot.smgs.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › SMGs › Filters › Smoke                 |
| `legitbot.smgs.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › SMGs › Filters › In Air                |

### `legitbot.snipers`

| Caminho                               | Tipo    | Valores                                       | No menu                                              |
| ------------------------------------- | ------- | --------------------------------------------- | ---------------------------------------------------- |
| `legitbot.snipers.override_general`   | boolean | `true` / `false`                              | Legitbot › Snipers › Override General                |
| `legitbot.snipers.enabled`            | boolean | `true` / `false`                              | Legitbot › Snipers › Aimbot › Enabled                |
| `legitbot.snipers.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › Snipers › Aimbot › Hotkey                 |
| `legitbot.snipers.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › Snipers › Aimbot › Target                 |
| `legitbot.snipers.fov`                | number  | 0 a 30                                        | Legitbot › Snipers › Aimbot › Field of View          |
| `legitbot.snipers.smoothing`          | number  | 1 a 20                                        | Legitbot › Snipers › Aimbot › Smooth                 |
| `legitbot.snipers.fov_circle`         | boolean | `true` / `false`                              | Legitbot › Snipers › Aimbot › FOV Circle             |
| `legitbot.snipers.fov_circle_color`   | color   | `color`                                       | Legitbot › Snipers › Aimbot › FOV Circle › Color     |
| `legitbot.snipers.trigger`            | boolean | `true` / `false`                              | Legitbot › Snipers › Triggerbot › Enabled            |
| `legitbot.snipers.trigger_delay`      | integer | 0 a 300                                       | Legitbot › Snipers › Triggerbot › Delay (ms)         |
| `legitbot.snipers.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › Snipers › Triggerbot › Hit Chance (%)     |
| `legitbot.snipers.recoil`             | boolean | `true` / `false`                              | Legitbot › Snipers › Recoil Control › Enabled        |
| `legitbot.snipers.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › Snipers › Recoil Control › Vertical (%)   |
| `legitbot.snipers.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › Snipers › Recoil Control › Horizontal (%) |
| `legitbot.snipers.visible_only`       | boolean | `true` / `false`                              | Legitbot › Snipers › Filters › Visible Only          |
| `legitbot.snipers.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › Snipers › Filters › Flashed               |
| `legitbot.snipers.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › Snipers › Filters › Smoke                 |
| `legitbot.snipers.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › Snipers › Filters › In Air                |

### `legitbot.heavy`

| Caminho                             | Tipo    | Valores                                       | No menu                                            |
| ----------------------------------- | ------- | --------------------------------------------- | -------------------------------------------------- |
| `legitbot.heavy.override_general`   | boolean | `true` / `false`                              | Legitbot › Heavy › Override General                |
| `legitbot.heavy.enabled`            | boolean | `true` / `false`                              | Legitbot › Heavy › Aimbot › Enabled                |
| `legitbot.heavy.hotkey`             | key     | nome da tecla ou `nil`                        | Legitbot › Heavy › Aimbot › Hotkey                 |
| `legitbot.heavy.target`             | string  | `Head`, `Neck`, `Chest`, `Stomach`, `Closest` | Legitbot › Heavy › Aimbot › Target                 |
| `legitbot.heavy.fov`                | number  | 0 a 30                                        | Legitbot › Heavy › Aimbot › Field of View          |
| `legitbot.heavy.smoothing`          | number  | 1 a 20                                        | Legitbot › Heavy › Aimbot › Smooth                 |
| `legitbot.heavy.fov_circle`         | boolean | `true` / `false`                              | Legitbot › Heavy › Aimbot › FOV Circle             |
| `legitbot.heavy.fov_circle_color`   | color   | `color`                                       | Legitbot › Heavy › Aimbot › FOV Circle › Color     |
| `legitbot.heavy.trigger`            | boolean | `true` / `false`                              | Legitbot › Heavy › Triggerbot › Enabled            |
| `legitbot.heavy.trigger_delay`      | integer | 0 a 300                                       | Legitbot › Heavy › Triggerbot › Delay (ms)         |
| `legitbot.heavy.trigger_hit_chance` | integer | 0 a 100                                       | Legitbot › Heavy › Triggerbot › Hit Chance (%)     |
| `legitbot.heavy.recoil`             | boolean | `true` / `false`                              | Legitbot › Heavy › Recoil Control › Enabled        |
| `legitbot.heavy.recoil_vertical`    | integer | 0 a 100                                       | Legitbot › Heavy › Recoil Control › Vertical (%)   |
| `legitbot.heavy.recoil_horizontal`  | integer | 0 a 100                                       | Legitbot › Heavy › Recoil Control › Horizontal (%) |
| `legitbot.heavy.visible_only`       | boolean | `true` / `false`                              | Legitbot › Heavy › Filters › Visible Only          |
| `legitbot.heavy.ignore_flashed`     | boolean | `true` / `false`                              | Legitbot › Heavy › Filters › Flashed               |
| `legitbot.heavy.ignore_smoke`       | boolean | `true` / `false`                              | Legitbot › Heavy › Filters › Smoke                 |
| `legitbot.heavy.ignore_in_air`      | boolean | `true` / `false`                              | Legitbot › Heavy › Filters › In Air                |

### `ragebot.general`

| Caminho                              | Tipo    | Valores          | No menu                                                       |
| ------------------------------------ | ------- | ---------------- | ------------------------------------------------------------- |
| `ragebot.general.enabled`            | boolean | `true` / `false` | Ragebot › General › Aimbot › Enabled                          |
| `ragebot.general.limit_fov`          | boolean | `true` / `false` | Ragebot › General › Aimbot › Limit FOV                        |
| `ragebot.general.fov`                | number  | 1 a 180          | Ragebot › General › Aimbot › Field of View                    |
| `ragebot.general.auto_fire`          | boolean | `true` / `false` | Ragebot › General › Aimbot › Auto Fire                        |
| `ragebot.general.auto_scope`         | boolean | `true` / `false` | Ragebot › General › Aimbot › Auto Scope                       |
| `ragebot.general.auto_stop`          | boolean | `true` / `false` | Ragebot › General › Aimbot › Auto Stop                        |
| `ragebot.general.early_stop`         | boolean | `true` / `false` | Ragebot › General › Aimbot › Auto Stop › Early                |
| `ragebot.general.hitchance`          | integer | 0 a 100          | Ragebot › General › Accuracy › Hitchance (%)                  |
| `ragebot.general.min_damage`         | integer | 1 a 120          | Ragebot › General › Accuracy › Min. Damage                    |
| `ragebot.general.wall_penetration`   | boolean | `true` / `false` | Ragebot › General › Accuracy › Wall Penetration               |
| `ragebot.general.penetration_damage` | integer | 1 a 120          | Ragebot › General › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.general.hitbox.head`        | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Head               |
| `ragebot.general.multipoint.head`    | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Head           |
| `ragebot.general.hitbox.neck`        | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Neck               |
| `ragebot.general.multipoint.neck`    | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Neck           |
| `ragebot.general.hitbox.chest`       | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Chest              |
| `ragebot.general.multipoint.chest`   | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Chest          |
| `ragebot.general.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Stomach            |
| `ragebot.general.multipoint.stomach` | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Stomach        |
| `ragebot.general.hitbox.arms`        | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Arms               |
| `ragebot.general.multipoint.arms`    | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Arms           |
| `ragebot.general.hitbox.legs`        | boolean | `true` / `false` | Ragebot › General › Targeting › Hitboxes › Legs               |
| `ragebot.general.multipoint.legs`    | boolean | `true` / `false` | Ragebot › General › Targeting › Multi Points › Legs           |
| `ragebot.general.point_scale`        | integer | 0 a 100          | Ragebot › General › Targeting › Point Scale (%)               |

### `ragebot.pistols`

| Caminho                              | Tipo    | Valores          | No menu                                                       |
| ------------------------------------ | ------- | ---------------- | ------------------------------------------------------------- |
| `ragebot.pistols.override_general`   | boolean | `true` / `false` | Ragebot › Pistols › Override General                          |
| `ragebot.pistols.enabled`            | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Enabled                          |
| `ragebot.pistols.limit_fov`          | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Limit FOV                        |
| `ragebot.pistols.fov`                | number  | 1 a 180          | Ragebot › Pistols › Aimbot › Field of View                    |
| `ragebot.pistols.auto_fire`          | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Auto Fire                        |
| `ragebot.pistols.auto_scope`         | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Auto Scope                       |
| `ragebot.pistols.auto_stop`          | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Auto Stop                        |
| `ragebot.pistols.early_stop`         | boolean | `true` / `false` | Ragebot › Pistols › Aimbot › Auto Stop › Early                |
| `ragebot.pistols.hitchance`          | integer | 0 a 100          | Ragebot › Pistols › Accuracy › Hitchance (%)                  |
| `ragebot.pistols.min_damage`         | integer | 1 a 120          | Ragebot › Pistols › Accuracy › Min. Damage                    |
| `ragebot.pistols.wall_penetration`   | boolean | `true` / `false` | Ragebot › Pistols › Accuracy › Wall Penetration               |
| `ragebot.pistols.penetration_damage` | integer | 1 a 120          | Ragebot › Pistols › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.pistols.hitbox.head`        | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Head               |
| `ragebot.pistols.multipoint.head`    | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Head           |
| `ragebot.pistols.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Neck               |
| `ragebot.pistols.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Neck           |
| `ragebot.pistols.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Chest              |
| `ragebot.pistols.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Chest          |
| `ragebot.pistols.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Stomach            |
| `ragebot.pistols.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Stomach        |
| `ragebot.pistols.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Arms               |
| `ragebot.pistols.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Arms           |
| `ragebot.pistols.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Hitboxes › Legs               |
| `ragebot.pistols.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Pistols › Targeting › Multi Points › Legs           |
| `ragebot.pistols.point_scale`        | integer | 0 a 100          | Ragebot › Pistols › Targeting › Point Scale (%)               |

### `ragebot.deagle`

| Caminho                             | Tipo    | Valores          | No menu                                                      |
| ----------------------------------- | ------- | ---------------- | ------------------------------------------------------------ |
| `ragebot.deagle.override_general`   | boolean | `true` / `false` | Ragebot › Deagle › Override General                          |
| `ragebot.deagle.enabled`            | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Enabled                          |
| `ragebot.deagle.limit_fov`          | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Limit FOV                        |
| `ragebot.deagle.fov`                | number  | 1 a 180          | Ragebot › Deagle › Aimbot › Field of View                    |
| `ragebot.deagle.auto_fire`          | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Auto Fire                        |
| `ragebot.deagle.auto_scope`         | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Auto Scope                       |
| `ragebot.deagle.auto_stop`          | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Auto Stop                        |
| `ragebot.deagle.early_stop`         | boolean | `true` / `false` | Ragebot › Deagle › Aimbot › Auto Stop › Early                |
| `ragebot.deagle.hitchance`          | integer | 0 a 100          | Ragebot › Deagle › Accuracy › Hitchance (%)                  |
| `ragebot.deagle.min_damage`         | integer | 1 a 120          | Ragebot › Deagle › Accuracy › Min. Damage                    |
| `ragebot.deagle.wall_penetration`   | boolean | `true` / `false` | Ragebot › Deagle › Accuracy › Wall Penetration               |
| `ragebot.deagle.penetration_damage` | integer | 1 a 120          | Ragebot › Deagle › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.deagle.hitbox.head`        | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Head               |
| `ragebot.deagle.multipoint.head`    | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Head           |
| `ragebot.deagle.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Neck               |
| `ragebot.deagle.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Neck           |
| `ragebot.deagle.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Chest              |
| `ragebot.deagle.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Chest          |
| `ragebot.deagle.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Stomach            |
| `ragebot.deagle.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Stomach        |
| `ragebot.deagle.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Arms               |
| `ragebot.deagle.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Arms           |
| `ragebot.deagle.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Hitboxes › Legs               |
| `ragebot.deagle.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Deagle › Targeting › Multi Points › Legs           |
| `ragebot.deagle.point_scale`        | integer | 0 a 100          | Ragebot › Deagle › Targeting › Point Scale (%)               |

### `ragebot.revolver`

| Caminho                               | Tipo    | Valores          | No menu                                                        |
| ------------------------------------- | ------- | ---------------- | -------------------------------------------------------------- |
| `ragebot.revolver.override_general`   | boolean | `true` / `false` | Ragebot › Revolver › Override General                          |
| `ragebot.revolver.enabled`            | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Enabled                          |
| `ragebot.revolver.limit_fov`          | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Limit FOV                        |
| `ragebot.revolver.fov`                | number  | 1 a 180          | Ragebot › Revolver › Aimbot › Field of View                    |
| `ragebot.revolver.auto_fire`          | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Auto Fire                        |
| `ragebot.revolver.auto_scope`         | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Auto Scope                       |
| `ragebot.revolver.auto_stop`          | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Auto Stop                        |
| `ragebot.revolver.early_stop`         | boolean | `true` / `false` | Ragebot › Revolver › Aimbot › Auto Stop › Early                |
| `ragebot.revolver.hitchance`          | integer | 0 a 100          | Ragebot › Revolver › Accuracy › Hitchance (%)                  |
| `ragebot.revolver.min_damage`         | integer | 1 a 120          | Ragebot › Revolver › Accuracy › Min. Damage                    |
| `ragebot.revolver.wall_penetration`   | boolean | `true` / `false` | Ragebot › Revolver › Accuracy › Wall Penetration               |
| `ragebot.revolver.penetration_damage` | integer | 1 a 120          | Ragebot › Revolver › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.revolver.hitbox.head`        | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Head               |
| `ragebot.revolver.multipoint.head`    | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Head           |
| `ragebot.revolver.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Neck               |
| `ragebot.revolver.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Neck           |
| `ragebot.revolver.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Chest              |
| `ragebot.revolver.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Chest          |
| `ragebot.revolver.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Stomach            |
| `ragebot.revolver.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Stomach        |
| `ragebot.revolver.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Arms               |
| `ragebot.revolver.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Arms           |
| `ragebot.revolver.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Hitboxes › Legs               |
| `ragebot.revolver.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Revolver › Targeting › Multi Points › Legs           |
| `ragebot.revolver.point_scale`        | integer | 0 a 100          | Ragebot › Revolver › Targeting › Point Scale (%)               |

### `ragebot.rifles`

| Caminho                             | Tipo    | Valores          | No menu                                                      |
| ----------------------------------- | ------- | ---------------- | ------------------------------------------------------------ |
| `ragebot.rifles.override_general`   | boolean | `true` / `false` | Ragebot › Rifles › Override General                          |
| `ragebot.rifles.enabled`            | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Enabled                          |
| `ragebot.rifles.limit_fov`          | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Limit FOV                        |
| `ragebot.rifles.fov`                | number  | 1 a 180          | Ragebot › Rifles › Aimbot › Field of View                    |
| `ragebot.rifles.auto_fire`          | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Auto Fire                        |
| `ragebot.rifles.auto_scope`         | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Auto Scope                       |
| `ragebot.rifles.auto_stop`          | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Auto Stop                        |
| `ragebot.rifles.early_stop`         | boolean | `true` / `false` | Ragebot › Rifles › Aimbot › Auto Stop › Early                |
| `ragebot.rifles.hitchance`          | integer | 0 a 100          | Ragebot › Rifles › Accuracy › Hitchance (%)                  |
| `ragebot.rifles.min_damage`         | integer | 1 a 120          | Ragebot › Rifles › Accuracy › Min. Damage                    |
| `ragebot.rifles.wall_penetration`   | boolean | `true` / `false` | Ragebot › Rifles › Accuracy › Wall Penetration               |
| `ragebot.rifles.penetration_damage` | integer | 1 a 120          | Ragebot › Rifles › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.rifles.hitbox.head`        | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Head               |
| `ragebot.rifles.multipoint.head`    | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Head           |
| `ragebot.rifles.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Neck               |
| `ragebot.rifles.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Neck           |
| `ragebot.rifles.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Chest              |
| `ragebot.rifles.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Chest          |
| `ragebot.rifles.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Stomach            |
| `ragebot.rifles.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Stomach        |
| `ragebot.rifles.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Arms               |
| `ragebot.rifles.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Arms           |
| `ragebot.rifles.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Hitboxes › Legs               |
| `ragebot.rifles.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Rifles › Targeting › Multi Points › Legs           |
| `ragebot.rifles.point_scale`        | integer | 0 a 100          | Ragebot › Rifles › Targeting › Point Scale (%)               |

### `ragebot.smgs`

| Caminho                           | Tipo    | Valores          | No menu                                                    |
| --------------------------------- | ------- | ---------------- | ---------------------------------------------------------- |
| `ragebot.smgs.override_general`   | boolean | `true` / `false` | Ragebot › SMGs › Override General                          |
| `ragebot.smgs.enabled`            | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Enabled                          |
| `ragebot.smgs.limit_fov`          | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Limit FOV                        |
| `ragebot.smgs.fov`                | number  | 1 a 180          | Ragebot › SMGs › Aimbot › Field of View                    |
| `ragebot.smgs.auto_fire`          | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Auto Fire                        |
| `ragebot.smgs.auto_scope`         | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Auto Scope                       |
| `ragebot.smgs.auto_stop`          | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Auto Stop                        |
| `ragebot.smgs.early_stop`         | boolean | `true` / `false` | Ragebot › SMGs › Aimbot › Auto Stop › Early                |
| `ragebot.smgs.hitchance`          | integer | 0 a 100          | Ragebot › SMGs › Accuracy › Hitchance (%)                  |
| `ragebot.smgs.min_damage`         | integer | 1 a 120          | Ragebot › SMGs › Accuracy › Min. Damage                    |
| `ragebot.smgs.wall_penetration`   | boolean | `true` / `false` | Ragebot › SMGs › Accuracy › Wall Penetration               |
| `ragebot.smgs.penetration_damage` | integer | 1 a 120          | Ragebot › SMGs › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.smgs.hitbox.head`        | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Head               |
| `ragebot.smgs.multipoint.head`    | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Head           |
| `ragebot.smgs.hitbox.neck`        | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Neck               |
| `ragebot.smgs.multipoint.neck`    | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Neck           |
| `ragebot.smgs.hitbox.chest`       | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Chest              |
| `ragebot.smgs.multipoint.chest`   | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Chest          |
| `ragebot.smgs.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Stomach            |
| `ragebot.smgs.multipoint.stomach` | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Stomach        |
| `ragebot.smgs.hitbox.arms`        | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Arms               |
| `ragebot.smgs.multipoint.arms`    | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Arms           |
| `ragebot.smgs.hitbox.legs`        | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Hitboxes › Legs               |
| `ragebot.smgs.multipoint.legs`    | boolean | `true` / `false` | Ragebot › SMGs › Targeting › Multi Points › Legs           |
| `ragebot.smgs.point_scale`        | integer | 0 a 100          | Ragebot › SMGs › Targeting › Point Scale (%)               |

### `ragebot.scout`

| Caminho                            | Tipo    | Valores          | No menu                                                     |
| ---------------------------------- | ------- | ---------------- | ----------------------------------------------------------- |
| `ragebot.scout.override_general`   | boolean | `true` / `false` | Ragebot › Scout › Override General                          |
| `ragebot.scout.enabled`            | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Enabled                          |
| `ragebot.scout.limit_fov`          | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Limit FOV                        |
| `ragebot.scout.fov`                | number  | 1 a 180          | Ragebot › Scout › Aimbot › Field of View                    |
| `ragebot.scout.auto_fire`          | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Auto Fire                        |
| `ragebot.scout.auto_scope`         | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Auto Scope                       |
| `ragebot.scout.auto_stop`          | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Auto Stop                        |
| `ragebot.scout.early_stop`         | boolean | `true` / `false` | Ragebot › Scout › Aimbot › Auto Stop › Early                |
| `ragebot.scout.hitchance`          | integer | 0 a 100          | Ragebot › Scout › Accuracy › Hitchance (%)                  |
| `ragebot.scout.min_damage`         | integer | 1 a 120          | Ragebot › Scout › Accuracy › Min. Damage                    |
| `ragebot.scout.wall_penetration`   | boolean | `true` / `false` | Ragebot › Scout › Accuracy › Wall Penetration               |
| `ragebot.scout.penetration_damage` | integer | 1 a 120          | Ragebot › Scout › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.scout.hitbox.head`        | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Head               |
| `ragebot.scout.multipoint.head`    | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Head           |
| `ragebot.scout.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Neck               |
| `ragebot.scout.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Neck           |
| `ragebot.scout.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Chest              |
| `ragebot.scout.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Chest          |
| `ragebot.scout.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Stomach            |
| `ragebot.scout.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Stomach        |
| `ragebot.scout.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Arms               |
| `ragebot.scout.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Arms           |
| `ragebot.scout.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Scout › Targeting › Hitboxes › Legs               |
| `ragebot.scout.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Scout › Targeting › Multi Points › Legs           |
| `ragebot.scout.point_scale`        | integer | 0 a 100          | Ragebot › Scout › Targeting › Point Scale (%)               |

### `ragebot.auto`

| Caminho                           | Tipo    | Valores          | No menu                                                    |
| --------------------------------- | ------- | ---------------- | ---------------------------------------------------------- |
| `ragebot.auto.override_general`   | boolean | `true` / `false` | Ragebot › Auto › Override General                          |
| `ragebot.auto.enabled`            | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Enabled                          |
| `ragebot.auto.limit_fov`          | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Limit FOV                        |
| `ragebot.auto.fov`                | number  | 1 a 180          | Ragebot › Auto › Aimbot › Field of View                    |
| `ragebot.auto.auto_fire`          | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Auto Fire                        |
| `ragebot.auto.auto_scope`         | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Auto Scope                       |
| `ragebot.auto.auto_stop`          | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Auto Stop                        |
| `ragebot.auto.early_stop`         | boolean | `true` / `false` | Ragebot › Auto › Aimbot › Auto Stop › Early                |
| `ragebot.auto.hitchance`          | integer | 0 a 100          | Ragebot › Auto › Accuracy › Hitchance (%)                  |
| `ragebot.auto.min_damage`         | integer | 1 a 120          | Ragebot › Auto › Accuracy › Min. Damage                    |
| `ragebot.auto.wall_penetration`   | boolean | `true` / `false` | Ragebot › Auto › Accuracy › Wall Penetration               |
| `ragebot.auto.penetration_damage` | integer | 1 a 120          | Ragebot › Auto › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.auto.hitbox.head`        | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Head               |
| `ragebot.auto.multipoint.head`    | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Head           |
| `ragebot.auto.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Neck               |
| `ragebot.auto.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Neck           |
| `ragebot.auto.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Chest              |
| `ragebot.auto.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Chest          |
| `ragebot.auto.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Stomach            |
| `ragebot.auto.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Stomach        |
| `ragebot.auto.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Arms               |
| `ragebot.auto.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Arms           |
| `ragebot.auto.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Auto › Targeting › Hitboxes › Legs               |
| `ragebot.auto.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Auto › Targeting › Multi Points › Legs           |
| `ragebot.auto.point_scale`        | integer | 0 a 100          | Ragebot › Auto › Targeting › Point Scale (%)               |

### `ragebot.awp`

| Caminho                          | Tipo    | Valores          | No menu                                                   |
| -------------------------------- | ------- | ---------------- | --------------------------------------------------------- |
| `ragebot.awp.override_general`   | boolean | `true` / `false` | Ragebot › AWP › Override General                          |
| `ragebot.awp.enabled`            | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Enabled                          |
| `ragebot.awp.limit_fov`          | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Limit FOV                        |
| `ragebot.awp.fov`                | number  | 1 a 180          | Ragebot › AWP › Aimbot › Field of View                    |
| `ragebot.awp.auto_fire`          | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Auto Fire                        |
| `ragebot.awp.auto_scope`         | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Auto Scope                       |
| `ragebot.awp.auto_stop`          | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Auto Stop                        |
| `ragebot.awp.early_stop`         | boolean | `true` / `false` | Ragebot › AWP › Aimbot › Auto Stop › Early                |
| `ragebot.awp.hitchance`          | integer | 0 a 100          | Ragebot › AWP › Accuracy › Hitchance (%)                  |
| `ragebot.awp.min_damage`         | integer | 1 a 120          | Ragebot › AWP › Accuracy › Min. Damage                    |
| `ragebot.awp.wall_penetration`   | boolean | `true` / `false` | Ragebot › AWP › Accuracy › Wall Penetration               |
| `ragebot.awp.penetration_damage` | integer | 1 a 120          | Ragebot › AWP › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.awp.hitbox.head`        | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Head               |
| `ragebot.awp.multipoint.head`    | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Head           |
| `ragebot.awp.hitbox.neck`        | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Neck               |
| `ragebot.awp.multipoint.neck`    | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Neck           |
| `ragebot.awp.hitbox.chest`       | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Chest              |
| `ragebot.awp.multipoint.chest`   | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Chest          |
| `ragebot.awp.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Stomach            |
| `ragebot.awp.multipoint.stomach` | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Stomach        |
| `ragebot.awp.hitbox.arms`        | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Arms               |
| `ragebot.awp.multipoint.arms`    | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Arms           |
| `ragebot.awp.hitbox.legs`        | boolean | `true` / `false` | Ragebot › AWP › Targeting › Hitboxes › Legs               |
| `ragebot.awp.multipoint.legs`    | boolean | `true` / `false` | Ragebot › AWP › Targeting › Multi Points › Legs           |
| `ragebot.awp.point_scale`        | integer | 0 a 100          | Ragebot › AWP › Targeting › Point Scale (%)               |

### `ragebot.heavy`

| Caminho                            | Tipo    | Valores          | No menu                                                     |
| ---------------------------------- | ------- | ---------------- | ----------------------------------------------------------- |
| `ragebot.heavy.override_general`   | boolean | `true` / `false` | Ragebot › Heavy › Override General                          |
| `ragebot.heavy.enabled`            | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Enabled                          |
| `ragebot.heavy.limit_fov`          | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Limit FOV                        |
| `ragebot.heavy.fov`                | number  | 1 a 180          | Ragebot › Heavy › Aimbot › Field of View                    |
| `ragebot.heavy.auto_fire`          | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Auto Fire                        |
| `ragebot.heavy.auto_scope`         | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Auto Scope                       |
| `ragebot.heavy.auto_stop`          | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Auto Stop                        |
| `ragebot.heavy.early_stop`         | boolean | `true` / `false` | Ragebot › Heavy › Aimbot › Auto Stop › Early                |
| `ragebot.heavy.hitchance`          | integer | 0 a 100          | Ragebot › Heavy › Accuracy › Hitchance (%)                  |
| `ragebot.heavy.min_damage`         | integer | 1 a 120          | Ragebot › Heavy › Accuracy › Min. Damage                    |
| `ragebot.heavy.wall_penetration`   | boolean | `true` / `false` | Ragebot › Heavy › Accuracy › Wall Penetration               |
| `ragebot.heavy.penetration_damage` | integer | 1 a 120          | Ragebot › Heavy › Accuracy › Wall Penetration › Min. Damage |
| `ragebot.heavy.hitbox.head`        | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Head               |
| `ragebot.heavy.multipoint.head`    | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Head           |
| `ragebot.heavy.hitbox.neck`        | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Neck               |
| `ragebot.heavy.multipoint.neck`    | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Neck           |
| `ragebot.heavy.hitbox.chest`       | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Chest              |
| `ragebot.heavy.multipoint.chest`   | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Chest          |
| `ragebot.heavy.hitbox.stomach`     | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Stomach            |
| `ragebot.heavy.multipoint.stomach` | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Stomach        |
| `ragebot.heavy.hitbox.arms`        | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Arms               |
| `ragebot.heavy.multipoint.arms`    | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Arms           |
| `ragebot.heavy.hitbox.legs`        | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Hitboxes › Legs               |
| `ragebot.heavy.multipoint.legs`    | boolean | `true` / `false` | Ragebot › Heavy › Targeting › Multi Points › Legs           |
| `ragebot.heavy.point_scale`        | integer | 0 a 100          | Ragebot › Heavy › Targeting › Point Scale (%)               |

### `ragebot.antiaim`

| Caminho                           | Tipo    | Valores                                         | No menu                                     |
| --------------------------------- | ------- | ----------------------------------------------- | ------------------------------------------- |
| `ragebot.antiaim.pitch`           | string  | `Off`, `Down`, `Up`, `Zero`                     | Ragebot › Anti-Aim › Pitch                  |
| `ragebot.antiaim.yaw`             | string  | `Off`, `Backward`, `Spin`, `Jitter`, `Sideways` | Ragebot › Anti-Aim › Yaw                    |
| `ragebot.antiaim.yaw_offset`      | integer | -180 a 180                                      | Ragebot › Anti-Aim › Yaw › Offset (°)       |
| `ragebot.antiaim.jitter_range`    | integer | 0 a 90                                          | Ragebot › Anti-Aim › Yaw › Jitter Range (°) |
| `ragebot.antiaim.spin_speed`      | integer | 1 a 20                                          | Ragebot › Anti-Aim › Yaw › Spin Speed       |
| `ragebot.antiaim.auto_direction`  | boolean | `true` / `false`                                | Ragebot › Anti-Aim › Auto Direction         |
| `ragebot.antiaim.slow_walk`       | boolean | `true` / `false`                                | Ragebot › Anti-Aim › Slow Walk              |
| `ragebot.antiaim.slow_walk_speed` | integer | 10 a 100                                        | Ragebot › Anti-Aim › Slow Walk › Speed (%)  |
| `ragebot.antiaim.slow_walk_key`   | key     | nome da tecla ou `nil`                          | Ragebot › Anti-Aim › Slow Walk › Key        |

### `player`

| Caminho                  | Tipo    | Valores                                          | No menu                                                   |
| ------------------------ | ------- | ------------------------------------------------ | --------------------------------------------------------- |
| `player.sounds`          | boolean | `true` / `false`                                 | Player › Enemy Extra › Sounds                             |
| `player.sounds_color`    | color   | `color`                                          | Player › Enemy Extra › Sounds › Color                     |
| `player.sounds_style`    | string  | `Ring`, `Ripple`, `Icon`                         | Player › Enemy Extra › Sounds › Style                     |
| `player.sounds_steps`    | boolean | `true` / `false`                                 | Player › Enemy Extra › Sounds › Footsteps                 |
| `player.sounds_jumps`    | boolean | `true` / `false`                                 | Player › Enemy Extra › Sounds › Jumps                     |
| `player.sounds_shots`    | boolean | `true` / `false`                                 | Player › Enemy Extra › Sounds › Gunshots                  |
| `player.sounds_range`    | number  | 10 a 80                                          | Player › Enemy Extra › Sounds › Max Distance (m)          |
| `player.sounds_distance` | boolean | `true` / `false`                                 | Player › Enemy Extra › Sounds › Show Distance             |
| `player.offscreen_arrow` | boolean | `true` / `false`                                 | Player › Enemy Extra › Offscreen Arrow                    |
| `player.arrow_color`     | color   | `color`                                          | Player › Enemy Extra › Offscreen Arrow › Color            |
| `player.arrow_style`     | string  | `Triangle`, `Chevron`, `Dot`                     | Player › Enemy Extra › Offscreen Arrow › Style            |
| `player.arrow_radius`    | number  | 60 a 400                                         | Player › Enemy Extra › Offscreen Arrow › Radius (px)      |
| `player.arrow_size`      | number  | 10 a 30                                          | Player › Enemy Extra › Offscreen Arrow › Size (px)        |
| `player.arrow_distance`  | boolean | `true` / `false`                                 | Player › Enemy Extra › Offscreen Arrow › Show Distance    |
| `player.arrow_name`      | boolean | `true` / `false`                                 | Player › Enemy Extra › Offscreen Arrow › Names            |
| `player.arrow_health`    | boolean | `true` / `false`                                 | Player › Enemy Extra › Offscreen Arrow › Health           |
| `player.arrow_pulse`     | boolean | `true` / `false`                                 | Player › Enemy Extra › Offscreen Arrow › Pulse When Close |
| `player.visible_style`   | string  | `Solid`, `Flat`, `Animated`, `Glow`, `Wireframe` | Player › Enemy Model › Visible                            |
| `player.visible_color`   | color   | `color`                                          | Player › Enemy Model › Visible › Color                    |
| `player.occluded_style`  | string  | `Solid`, `Flat`, `Animated`, `Glow`, `Wireframe` | Player › Enemy Model › Occluded                           |
| `player.occluded_color`  | color   | `color`                                          | Player › Enemy Model › Occluded › Color                   |
| `player.ragdoll_style`   | string  | `Solid`, `Flat`, `Animated`, `Glow`, `Wireframe` | Player › Enemy Model › Ragdolls                           |
| `player.ragdoll_color`   | color   | `color`                                          | Player › Enemy Model › Ragdolls › Color                   |

### `player.esp.enemies`

| Caminho                                     | Tipo    | Valores                             | No menu                                                 |
| ------------------------------------------- | ------- | ----------------------------------- | ------------------------------------------------------- |
| `player.esp.enemies.box`                    | string  | `Disabled`, `Rect`, `Edge`          | Player › ESP › Enemies › Box › Box Type                 |
| `player.esp.enemies.box_color`              | color   | `color`                             | Player › ESP › Enemies › Box › Box Type › Color         |
| `player.esp.enemies.box_fill`               | string  | `Disabled`, `Filled`, `Multi Color` | Player › ESP › Enemies › Box › Filled Box               |
| `player.esp.enemies.fill_color`             | color   | `color`                             | Player › ESP › Enemies › Box › Filled Box › Color       |
| `player.esp.enemies.name`                   | boolean | `true` / `false`                    | Player › ESP › Enemies › Name                           |
| `player.esp.enemies.name_color`             | color   | `color`                             | Player › ESP › Enemies › Name › Color                   |
| `player.esp.enemies.health`                 | boolean | `true` / `false`                    | Player › ESP › Enemies › Health                         |
| `player.esp.enemies.health_color`           | color   | `color`                             | Player › ESP › Enemies › Health › Color                 |
| `player.esp.enemies.skeleton`               | boolean | `true` / `false`                    | Player › ESP › Enemies › Skeleton › Bones               |
| `player.esp.enemies.skeleton_color`         | color   | `color`                             | Player › ESP › Enemies › Skeleton › Bones › Color       |
| `player.esp.enemies.head_circle`            | boolean | `true` / `false`                    | Player › ESP › Enemies › Skeleton › Head Circle         |
| `player.esp.enemies.head_circle_color`      | color   | `color`                             | Player › ESP › Enemies › Skeleton › Head Circle › Color |
| `player.esp.enemies.snapline`               | boolean | `true` / `false`                    | Player › ESP › Enemies › Snapline                       |
| `player.esp.enemies.snapline_color`         | color   | `color`                             | Player › ESP › Enemies › Snapline › Color               |
| `player.esp.enemies.weapon`                 | boolean | `true` / `false`                    | Player › ESP › Enemies › Weapon › Active                |
| `player.esp.enemies.weapon_color`           | color   | `color`                             | Player › ESP › Enemies › Weapon › Active › Color        |
| `player.esp.enemies.weapon_inventory`       | boolean | `true` / `false`                    | Player › ESP › Enemies › Weapon › Inventory             |
| `player.esp.enemies.weapon_inventory_color` | color   | `color`                             | Player › ESP › Enemies › Weapon › Inventory › Color     |
| `player.esp.enemies.perfect_user`           | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Perfect User           |
| `player.esp.enemies.flag.armor`             | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Armor                  |
| `player.esp.enemies.flag.armor_color`       | color   | `color`                             | Player › ESP › Enemies › Flags › Armor › Color          |
| `player.esp.enemies.flag.flashed`           | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Flashed                |
| `player.esp.enemies.flag.flashed_color`     | color   | `color`                             | Player › ESP › Enemies › Flags › Flashed › Color        |
| `player.esp.enemies.flag.defusing`          | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Defusing               |
| `player.esp.enemies.flag.defusing_color`    | color   | `color`                             | Player › ESP › Enemies › Flags › Defusing › Color       |
| `player.esp.enemies.flag.reloading`         | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Reloading              |
| `player.esp.enemies.flag.reloading_color`   | color   | `color`                             | Player › ESP › Enemies › Flags › Reloading › Color      |
| `player.esp.enemies.flag.scoped`            | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Scoped                 |
| `player.esp.enemies.flag.scoped_color`      | color   | `color`                             | Player › ESP › Enemies › Flags › Scoped › Color         |
| `player.esp.enemies.flag.has_c4`            | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Has C4                 |
| `player.esp.enemies.flag.has_c4_color`      | color   | `color`                             | Player › ESP › Enemies › Flags › Has C4 › Color         |
| `player.esp.enemies.flag.has_defuser`       | boolean | `true` / `false`                    | Player › ESP › Enemies › Flags › Has Defuser            |
| `player.esp.enemies.flag.has_defuser_color` | color   | `color`                             | Player › ESP › Enemies › Flags › Has Defuser › Color    |

### `player.esp.teammates`

| Caminho                                       | Tipo    | Valores                             | No menu                                                   |
| --------------------------------------------- | ------- | ----------------------------------- | --------------------------------------------------------- |
| `player.esp.teammates.box`                    | string  | `Disabled`, `Rect`, `Edge`          | Player › ESP › Teammates › Box › Box Type                 |
| `player.esp.teammates.box_color`              | color   | `color`                             | Player › ESP › Teammates › Box › Box Type › Color         |
| `player.esp.teammates.box_fill`               | string  | `Disabled`, `Filled`, `Multi Color` | Player › ESP › Teammates › Box › Filled Box               |
| `player.esp.teammates.fill_color`             | color   | `color`                             | Player › ESP › Teammates › Box › Filled Box › Color       |
| `player.esp.teammates.name`                   | boolean | `true` / `false`                    | Player › ESP › Teammates › Name                           |
| `player.esp.teammates.name_color`             | color   | `color`                             | Player › ESP › Teammates › Name › Color                   |
| `player.esp.teammates.health`                 | boolean | `true` / `false`                    | Player › ESP › Teammates › Health                         |
| `player.esp.teammates.health_color`           | color   | `color`                             | Player › ESP › Teammates › Health › Color                 |
| `player.esp.teammates.skeleton`               | boolean | `true` / `false`                    | Player › ESP › Teammates › Skeleton › Bones               |
| `player.esp.teammates.skeleton_color`         | color   | `color`                             | Player › ESP › Teammates › Skeleton › Bones › Color       |
| `player.esp.teammates.head_circle`            | boolean | `true` / `false`                    | Player › ESP › Teammates › Skeleton › Head Circle         |
| `player.esp.teammates.head_circle_color`      | color   | `color`                             | Player › ESP › Teammates › Skeleton › Head Circle › Color |
| `player.esp.teammates.snapline`               | boolean | `true` / `false`                    | Player › ESP › Teammates › Snapline                       |
| `player.esp.teammates.snapline_color`         | color   | `color`                             | Player › ESP › Teammates › Snapline › Color               |
| `player.esp.teammates.weapon`                 | boolean | `true` / `false`                    | Player › ESP › Teammates › Weapon › Active                |
| `player.esp.teammates.weapon_color`           | color   | `color`                             | Player › ESP › Teammates › Weapon › Active › Color        |
| `player.esp.teammates.weapon_inventory`       | boolean | `true` / `false`                    | Player › ESP › Teammates › Weapon › Inventory             |
| `player.esp.teammates.weapon_inventory_color` | color   | `color`                             | Player › ESP › Teammates › Weapon › Inventory › Color     |
| `player.esp.teammates.perfect_user`           | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Perfect User           |
| `player.esp.teammates.flag.armor`             | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Armor                  |
| `player.esp.teammates.flag.armor_color`       | color   | `color`                             | Player › ESP › Teammates › Flags › Armor › Color          |
| `player.esp.teammates.flag.flashed`           | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Flashed                |
| `player.esp.teammates.flag.flashed_color`     | color   | `color`                             | Player › ESP › Teammates › Flags › Flashed › Color        |
| `player.esp.teammates.flag.defusing`          | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Defusing               |
| `player.esp.teammates.flag.defusing_color`    | color   | `color`                             | Player › ESP › Teammates › Flags › Defusing › Color       |
| `player.esp.teammates.flag.reloading`         | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Reloading              |
| `player.esp.teammates.flag.reloading_color`   | color   | `color`                             | Player › ESP › Teammates › Flags › Reloading › Color      |
| `player.esp.teammates.flag.scoped`            | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Scoped                 |
| `player.esp.teammates.flag.scoped_color`      | color   | `color`                             | Player › ESP › Teammates › Flags › Scoped › Color         |
| `player.esp.teammates.flag.has_c4`            | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Has C4                 |
| `player.esp.teammates.flag.has_c4_color`      | color   | `color`                             | Player › ESP › Teammates › Flags › Has C4 › Color         |
| `player.esp.teammates.flag.has_defuser`       | boolean | `true` / `false`                    | Player › ESP › Teammates › Flags › Has Defuser            |
| `player.esp.teammates.flag.has_defuser_color` | color   | `color`                             | Player › ESP › Teammates › Flags › Has Defuser › Color    |

### `world`

| Caminho                       | Tipo    | Valores                                                       | No menu                                               |
| ----------------------------- | ------- | ------------------------------------------------------------- | ----------------------------------------------------- |
| `world.third_person`          | boolean | `true` / `false`                                              | World › View › Third Person                           |
| `world.third_person_distance` | number  | 50 a 300                                                      | World › View › Third Person › Distance                |
| `world.fov`                   | integer | -30 a 30                                                      | World › View › View Model › Field of View             |
| `world.viewmodel_fov`         | integer | -30 a 30                                                      | World › View › View Model › View Model FOV            |
| `world.viewmodel_x`           | number  | -10 a 10                                                      | World › View › View Model › View Model X              |
| `world.viewmodel_y`           | number  | -10 a 10                                                      | World › View › View Model › View Model Y              |
| `world.viewmodel_z`           | number  | -10 a 10                                                      | World › View › View Model › View Model Z              |
| `world.aspect_ratio`          | number  | 0 a 2.5                                                       | World › View › Aspect Ratio                           |
| `world.force_crosshair`       | boolean | `true` / `false`                                              | World › Screen › Crosshair › Force Crosshair          |
| `world.penetration_crosshair` | string  | `Disabled`, `Dot`, `Cross`                                    | World › Screen › Crosshair › Pen. Crosshair           |
| `world.head_level`            | boolean | `true` / `false`                                              | World › Screen › Crosshair › Head Level               |
| `world.hit_effect`            | string  | `Disabled`, `Taser`, `C4`, `He`, `Blood Mist`, `Water Splash` | World › Screen › Player Effects › Hit Effect          |
| `world.kill_effect`           | string  | `Disabled`, `Taser`, `C4`, `He`, `Blood Mist`, `Water Splash` | World › Screen › Player Effects › Kill Effect         |
| `world.remove_flash`          | boolean | `true` / `false`                                              | World › Screen › Removals › Flash                     |
| `world.remove_smoke`          | boolean | `true` / `false`                                              | World › Screen › Removals › Smoke                     |
| `world.remove_scope`          | boolean | `true` / `false`                                              | World › Screen › Removals › Scope Overlay             |
| `world.remove_recoil`         | boolean | `true` / `false`                                              | World › Screen › Removals › Visual Recoil             |
| `world.bomb`                  | boolean | `true` / `false`                                              | World › World ESP › Bomb                              |
| `world.bomb_color`            | color   | `color`                                                       | World › World ESP › Bomb › Color                      |
| `world.bomb_timer_window`     | boolean | `true` / `false`                                              | World › World ESP › Bomb › Timer Window               |
| `world.bomb_on_map`           | boolean | `true` / `false`                                              | World › World ESP › Bomb › Timer on Bomb              |
| `world.bomb_timer_locked`     | boolean | `true` / `false`                                              | World › World ESP › Bomb › Lock Window                |
| `world.dropped_items`         | boolean | `true` / `false`                                              | World › World ESP › Dropped Items                     |
| `world.dropped_color`         | color   | `color`                                                       | World › World ESP › Dropped Items › Color             |
| `world.view_distance`         | integer | 5 a 100                                                       | World › World ESP › Dropped Items › View Distance (m) |
| `world.projectiles`           | boolean | `true` / `false`                                              | World › World ESP › Projectiles                       |
| `world.projectile_color`      | color   | `color`                                                       | World › World ESP › Projectiles › Color               |
| `world.grenade_trajectory`    | boolean | `true` / `false`                                              | World › World ESP › Projectiles › Trajectory          |
| `world.grenade_warning`       | boolean | `true` / `false`                                              | World › World ESP › Projectiles › Warning             |
| `world.effect_timers`         | boolean | `true` / `false`                                              | World › World ESP › Projectiles › Smoke & Fire Timers |
| `world.world_modulation`      | boolean | `true` / `false`                                              | World › Ambience › World Modulation                   |
| `world.world_color`           | color   | `color`                                                       | World › Ambience › World Modulation › Color           |
| `world.exposure`              | number  | 0 a 2                                                         | World › Ambience › World Modulation › Exposure        |
| `world.lighting`              | boolean | `true` / `false`                                              | World › Ambience › Lighting                           |
| `world.lighting_color`        | color   | `color`                                                       | World › Ambience › Lighting › Color                   |
| `world.sun_clouds`            | boolean | `true` / `false`                                              | World › Ambience › Lighting › Sun and Clouds          |
| `world.sun_color`             | color   | `color`                                                       | World › Ambience › Lighting › Sun and Clouds › Color  |
| `world.skybox`                | boolean | `true` / `false`                                              | World › Ambience › Skybox                             |
| `world.skybox_color`          | color   | `color`                                                       | World › Ambience › Skybox › Color                     |

### `misc`

| Caminho                    | Tipo    | Valores                                                   | No menu                                                   |
| -------------------------- | ------- | --------------------------------------------------------- | --------------------------------------------------------- |
| `misc.spectator_list`      | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Spectator List                 |
| `misc.spectator_avatars`   | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Spectator List › Show Avatars  |
| `misc.spectator_locked`    | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Spectator List › Lock Position |
| `misc.watermark`           | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Watermark                      |
| `misc.watermark_user`      | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Watermark › Show User          |
| `misc.watermark_fps`       | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Watermark › Show FPS           |
| `misc.watermark_time`      | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Watermark › Show Time          |
| `misc.watermark_locked`    | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Watermark › Lock Position      |
| `misc.keybind_list`        | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Keybind List                   |
| `misc.keybind_list_all`    | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Keybind List › Show All Binds  |
| `misc.keybind_list_locked` | boolean | `true` / `false`                                          | Miscellaneous › Overlays › Keybind List › Lock Position   |
| `misc.radar`               | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar                              |
| `misc.radar_reveal`        | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Reveal on Game Radar       |
| `misc.radar_shape`         | string  | `Square`, `Round`                                         | Miscellaneous › Game › Radar › Shape                      |
| `misc.radar_size`          | number  | 140 a 360                                                 | Miscellaneous › Game › Radar › Size (px)                  |
| `misc.radar_range`         | number  | 10 a 80                                                   | Miscellaneous › Game › Radar › Range (m)                  |
| `misc.radar_rotate`        | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Rotate with View           |
| `misc.radar_teammates`     | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Teammates                  |
| `misc.radar_names`         | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Names                      |
| `misc.radar_health`        | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Health                     |
| `misc.radar_sweep`         | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Sweep                      |
| `misc.radar_locked`        | boolean | `true` / `false`                                          | Miscellaneous › Game › Radar › Lock Position              |
| `misc.auto_accept`         | boolean | `true` / `false`                                          | Miscellaneous › Game › Auto-Accept Match                  |
| `misc.hit_sound`           | string  | `Disabled`, `Bell`, `Click`, `Metallic`, `Bubble`, `Coin` | Miscellaneous › Game › Sound › Hit Sound                  |
| `misc.kill_sound`          | string  | `Disabled`, `Bell`, `Click`, `Metallic`, `Bubble`, `Coin` | Miscellaneous › Game › Sound › Kill Sound                 |
| `misc.sound_volume`        | number  | 0 a 1                                                     | Miscellaneous › Game › Sound › Volume                     |
| `misc.chat_spam`           | boolean | `true` / `false`                                          | Miscellaneous › Chat › Chat Spam                          |
| `misc.kill_say`            | boolean | `true` / `false`                                          | Miscellaneous › Chat › Kill Say                           |
| `misc.kill_say_text`       | string  | até 127 caracteres                                        | Miscellaneous › Chat › Kill Say › Message                 |
| `misc.bunny_hop`           | boolean | `true` / `false`                                          | Miscellaneous › Movement › Bunny Hop                      |
| `misc.auto_strafe`         | boolean | `true` / `false`                                          | Miscellaneous › Movement › Auto Strafe                    |
| `misc.jump_bug`            | boolean | `true` / `false`                                          | Miscellaneous › Movement › Jump Bug                       |

### `grenade_helper`

| Caminho                         | Tipo    | Valores          | No menu                                      |
| ------------------------------- | ------- | ---------------- | -------------------------------------------- |
| `grenade_helper.enabled`        | boolean | `true` / `false` | Grenade Helper › Main › Enabled              |
| `grenade_helper.aim_guide`      | boolean | `true` / `false` | Grenade Helper › Main › Enabled › Aim Guide  |
| `grenade_helper.aim_assist`     | boolean | `true` / `false` | Grenade Helper › Main › Enabled › Aim Assist |
| `grenade_helper.aim_smoothing`  | number  | 1 a 20           | Grenade Helper › Main › Enabled › Smoothing  |
| `grenade_helper.match_equipped` | boolean | `true` / `false` | Grenade Helper › Main › Match Grenade        |
| `grenade_helper.view_distance`  | integer | 100 a 2000       | Grenade Helper › Main › View Distance        |

### `settings`

| Caminho                       | Tipo    | Valores                                                                   | No menu                                                   |
| ----------------------------- | ------- | ------------------------------------------------------------------------- | --------------------------------------------------------- |
| `settings.language`           | string  | `English`, `Português`, `Español`, `Русский`                              | Settings › Language › Interface                           |
| `settings.theme`              | string  | `Dark`, `AMOLED`, `Midnight`, `Light`, `Christmas`, `Halloween`, `Easter` | Settings › Appearance › Theme Style                       |
| `settings.seasonal_auto`      | boolean | `true` / `false`                                                          | Settings › Appearance › Theme Style › Follow the Calendar |
| `settings.seasonal_effects`   | boolean | `true` / `false`                                                          | Settings › Appearance › Theme Style › Seasonal Effects    |
| `settings.seasonal_intensity` | number  | 25 a 100                                                                  | Settings › Appearance › Theme Style › Intensity (%)       |
| `settings.menu_sounds`        | boolean | `true` / `false`                                                          | Settings › Appearance › Theme Style › Menu Sounds         |
| `settings.sound_volume`       | number  | 0 a 100                                                                   | Settings › Appearance › Theme Style › Volume (%)          |
| `settings.color_scheme`       | integer | 0 a 6                                                                     | Settings › Appearance › Color Schemes (0-6)               |
| `settings.rainbow_mode`       | boolean | `true` / `false`                                                          | Settings › Appearance › Rainbow Mode                      |
| `settings.animation_speed`    | string  | `Slow`, `Normal`, `Fast`, `Instant`                                       | Settings › Appearance › Animation Speed                   |
| `settings.interface_scale`    | string  | `Auto`, `100%`, `125%`, `150%`, `175%`, `200%`                            | Settings › DPI Scale › Interface                          |
| `settings.esp_scale`          | string  | `Auto`, `100%`, `125%`, `150%`, `175%`, `200%`                            | Settings › DPI Scale › ESP                                |
| `settings.push_notifications` | boolean | `true` / `false`                                                          | Settings › Notifications › Push Notifications             |
| `settings.update_alerts`      | boolean | `true` / `false`                                                          | Settings › Notifications › Update Alerts                  |
| `settings.safe_mode`          | boolean | `true` / `false`                                                          | Settings › Safety › Safe Mode                             |


---

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